People make the team. While investing the time to find the right people for each role is key, supporting the growth of those who have joined is just as critical.
Head of Design, Consumer Banking Group
We are not brilliant jerks and moody superstars. We are get s*** done people. We are a team that perseveres, commits to long-term goals and delivers real business value.
Past performance is not an indicator of future results. That's why the homosapiens behind our screens are always on their feet. But feet aren't always fun to photograph, so here are some pictures of their faces or alter egos.
Drive customer preference and create delightful moments
I'm proud to be a part of this amazing organization, helping drive change towards an agile, insights-driven culture that puts people at the heart of all efforts.
Making an impact with data that matters, with people who matter
Through research, I’m helping DBS make the right product decisions. Tough problems energise me most and I'm glad I work with people who feel the same way.
Growing as a designer and beyond every day
I’m more than a designer. I have opportunities to hone my skills in research and stakeholder management which help me take stronger project ownership.
Shaping the bank’s first UX Engineering team
How can we get the most from the intersection of Design and Engineering? At DBS, this challenge is made even more worthwhile by the amazing team I work with.
Paying it forward with a growth mindset
Wearing multiple hats gives me the opportunity to have many different kinds of conversations. I'm sharing my experiences and learning something new every day.
Tackling challenges with an inclusive team
I've always been interested in user design and experience. Part of what I do for the team is shaping their experience within DBS Group Design.
When slack is on snooze, we tinker with ideas and concepts of what could be. What could be if there were no constraints, if we were faster smaller, rounder, more diamond shaped, if money grew on trees. If if if...
But, the really good ideas, we try to make those real. And if it really, truly is a really good idea, no ifs, no buts, no coconuts can stand in the way.
Many happy hours
— pun intended
We put a lot of effort into hiring. So we end up with nice people we like to be around. Many of us are friends after hours (and during happy hours).
We also do more organised kind of fun. Creative days once a month:
a ceramics workshop, tea blending, theater-going, tai chi, to name a few.
And an offsite trip somewhere nice and abroad once a year (well - admittedly not for now, but hopefully soon).
It’s 6pm — go home
It’s 6pm! Go home. You have a life outside of work — friends, family, a pet? When we do stay late, it's because we choose to. Because we're all adults and know how to manage our own time.
Plus, no one can be productive and creative 12 hours a day, every day. So go home.
Now that you've met us...
Take a look at the open roles to find out more about what it would be like to spend 40-ish hours per week together with us.